![]() ![]() The very last fight against the archviles took me by surprise (on second thought I should've seen it coming!) but there's cover to hide behind. There are several revenant fights but all of them allow you to backtrack and hide from homing rockets. I don't think there's any skill balancing but the map is not hard, there are several ambushes but nothing too onerous. I really like the sky with the oversized moon, it makes outdoor areas look striking and there are some nice ceiling architectures that make it stand out even more (I'm a sucker for those crisscrossing metal shapes especially in simple vanilla detailing, Gene Bird used them to great effect in many of his maps). The detailing is very vanilla but well done, rooms look distinctive and uncluttered, and the layouts are memorable and it makes navigation very straightforward. ![]() This is apparently a map made by the author to get the hang of making layouts, and for a first practice map it's not bad at all. The starry sky killed me in The Crusade , Damn. I don't know how to convince people to play these levels after discovering Lullaby or BTSX series. Killing stuff is itself a source of fun but that's it. Doom doesn't need refined combats scenarios sometimes. ![]() Fortunately, the SM was very diminished because of all the Cyber's rockets took in the face but it really was an unexpected close call.Ĭoming back to the level, I had fun shooting the enemies. On Dos, it seems that, contrary to ports, the hitscan weapons become uneffective from a certain distance. And problem : I lose health if go too close and I can't inflict damage if I stay too far. ![]() Whereas watching a cyberdemon and Spider Momma infighting was an epic spectacle, I almost died because the SM won and I had no to cover except staying away far from its shots. I killed only 77% of the foes and found 20% of the secrets but the shotgun was my exclusive weapon from what I played. Without wanting to paraphrase the existing comment on idgames, I will say Tallon.wad is just a bunch of square rooms with lot of monsters and darkness. You're more likely to lose the taste for life if you stay here for too long. However don't run into it because it's just a dead pit and it serves no purpose except to fool you.Īnyway, the action is pretty fun but the Alcatraz Prison looks like one of the 7 wonders of the world compared to that rubbish-looking prison. You see a hole using the sky texture and of course, your mind instantly tells you it's an exit. I died once in this map months ago and indeed, the biggest danger in this map is the stupid booby-trapped fake-exit. Some bosses must be defeated but they represent no danger because either they lose the infight against the mid-tiers foes or they are stuck in their place so you just have to shoot them until they die. A lot of enemies to blast with the super shotgun and all the zombies help filling your backpack of shells and bullets. Your goal consists to clean all the over-sized rooms and escape somewhere. After being sentenced by the demonic forces for "war crime", they sent you in the ugliest and the most 90's looking prison they have in their corrupted world. prison Type wad Opinions, comments, suggestions to sort of "Prison Break" kind of map. Sstlevl1.wad Is a start to my multi-level wads which I will be adding music sounds, sprites, the works. Feel free to play them with me if you wish, or look for your own! The point of the event is to encourage you to explore this vast, random world. If you're worried about finding Terrywads or broken files, I also pull at least five random WADs for the event. Also, please don't tag mappers into a negative review of their work.Īny file on /idgames is fair game, but most of us choose to stick to singleplayer Doom or Heretic WADs that work in our sourceport(s) of choice. It's okay to criticize a map, but remember that many mappers read these review threads and behave accordingly. Play however you want, on any skill level, and with any source port, as long as you play the WAD as intended/in working shape.īe respectful. WADs are selected using the Random File feature on /idgames or from the list below.Īlways provide the name of the WAD, the name of the author, and a link to the file. Play at least one random WAD in a two-week period of time. Of course, sometimes the results are resources or unplayable stuff, so we focus on looking for WADs. Endless Random /idgames WAD Adventures is a small project of exploration, interaction, entertainment and reviews where we meet once every two weeks to select random WADs in search of hidden treasures, lost promises, or our worst nightmares! We use the /idgames archive’s special feature that lets us search for random files. ![]()
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